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Online Casino Guide - Rummy!

Where you can play Rummy Online: Rummy Royal

What is Rummy?

Rummy is a group of skill-based card games which have been played around the world for almost a century, and have now become more popular than ever. The reason for that is the skill they require, alongside strategy, experience, and sophistication. By mastering these skills, players improve their chances of winning the Rummy games.
There is a large variety of Rummy variations, all sharing the same objective and play structure. These card games are best played with two to four players, but up to six can take part. The Rummy card games are played to a fixed number of deals or to a target score. The number of deals or the target score must be agreed before beginning to play. Although varied among the many games, all of the Rummy card games contain a certain scoring chart.

Rummy Online

The objective of the game
Ring games:

The objective of the Rummy ring game is to dispose of all the cards in your hand by forming as many melds as possible out of all the cards in the player's hand and laying them down on the table.

Tournaments:
Multi Round - The objective of the multi-round tournaments is to accumulate the highest amount of points.
Elimination - The objective of the elimination tournaments is to play in a nature that encourages the elimination of your opponents, making you the last player to stay at the table and win the highest amount of money.

Online RummyPlaying Gin Rummy:
Number of players: 2-4.
The deck: One standard deck of 52 cards (No Jokers).
Cards per player: In a two player game each player is dealt 10 cards. In a three or four player game each player is dealt 7 cards.
Objective: Disposing of all the cards in your hand by forming as many melds as possible out of all the cards in player's hand and laying them down on the table.
Melds:
There are two kinds of melds:
A set consists if 3 or more cards of the same rank.
A run consists of 3 or more consecutive cards of the same suit.
Deadwood: Unmatched cards.
The play:
A turn begins by drawing a card from the top of the stock pile (face down) or discard pile (face up) and adding it to player's hand. The player may rearrange the cards in his hand forming melds and planning his strategy. To complete the turn, the player must discard a single card onto the discard pile.
Gin: The play ends when a player wins by drawing from the stock or discards pile, melding all but one of their cards and discarding their last card all at once.
Knock: A player may "knock" instead of going for gin, as long as his hand's deadwood count does not exceed 10 points.
Laying off: As soon as one of the players has knocked, all of the other players may add matching cards to his original melds. This way the other players can reduce their deadwood point-count. Adding the cards at this point is called "Laying Off".
Undercut: If the deadwood count of a non-knocker is lower or equals the deadwood count of the Knocker, the non-knocker wins the round. This is called an undercut.

Scoring:

  Winner Defeated
Gin +25 Penalty points: sum of deadwood*2
Knock +10 Penalty points: sum of deadwood minus sum of Knocker's deadwood (Ace=1).
Undercut +20 Penalty points: Undercutter's sum of deadwood minus Knocker's sum of deadwood. Knocker gets extra 10 penalty points.

Playing Kaluki:
Number of players : 2-4.
The deck : Two standard decks of 52 cards + 2 Jokers.
Cards per player: 13 cards.
Objective: Disposing of all the cards in your hand by forming as many melds as possible out of all the cards in player's hand and laying them down on the table.
Melds:
There are two kinds of melds:
A set consists if 3 or more cards of the same rank.
A run consists of 3 or more consecutive cards of the same suit.
The play:
A turn begins by drawing a card from the top of the stock pile (face down) or discard pile (face up) and adding it to player's hand. The player may rearrange the cards in his hand forming melds, laying them down on the table or adding cards to any melds on the table. To complete the turn, the player must discard a single card onto the discard pile.
Laying down melds:
To lay down his melds on the table, a player's melds must count a total value of 51 or more.
Building: After laying down the initial meld(s), a player may add cards from his hand to any melds on the table forming a large valid meld. This is called "Building". A Joker can be used as a substitute for any card.
Reuse of Jokers:
+ If a set of three cards contains a Joker, the Joker may be released in exchange for equal ranking cards of both missing suits.
+ By building just one of the missing suits onto a three card set containing a Joker a closed four card set is formed, from which the Joker can never be taken.
+ If a run contains a Joker, a player holding the card the Joker represents may replace it and reuse it elsewhere.
Going Out: The first player to dispose of all the cards in his hand wins the game. This is called "Going Out".
Hunt: The first player to dispose of all the cards in his hand by melding all 13 of them (having previously melded nothing) wins the game. This is called "Hunt".

Scoring:

  Winner Defeated
Going out +20 Penalty points: sum of the value of the cards remained in player's hand. Ace = 11, Joker = 25.
Hunt +40 Penalty points: sum of the value of the cards remained in player's hand*2. Ace = 11, Joker = 25.

Playing Traditional Rummy
Number of players : 2-4.
The deck : Two standard decks of 52 cards (No Jokers).
Cards per player: 10 cards.
Objective: Disposing of all the cards in your hand by forming as many melds as possible out of all the cards in player's hand and laying them down on the table.
Melds:
There are two kinds of melds:
A set consists if 3 or more cards of the same rank.
A run consists of 3 or more consecutive cards of the same suit.
The play:
A turn begins by drawing a card from the top of the stock pile (face down) or discard pile (face up) and adding it to player's hand. The player may rearrange the cards in his hand forming melds, laying them down on the table or adding cards to any melds on the table. To complete the turn, the player must discard a single card onto the discard pile.
Going Out: The first player to dispose of all the cards in his hand wins the game. This is called "Going Out".
Going Rummy: The first player to dispose of all the cards in his hand by melding all 10 of them (having previously melded nothing) wins the game. This is called "Going Rummy".

Scoring:

  Winner Defeated
Going out +20 Penalty points: sum of the value of the cards remained in player's hand. Ace = 11.
Going Rummy +40 Penalty points: sum of the value of the cards remained in player's hand*2. Ace = 11.

Playing Oklahoma Gin:
Number of players: 2-4.
The deck: One standard deck of 52 cards (No Jokers).
Cards per player: In a two player game each player is dealt 10 cards. In a three or four player game each player is dealt 7 cards.
Objective: Disposing of all the cards in your hand by forming as many melds as possible out of all the cards in player's hand and laying them down on the table.
Melds:
There are two kinds of melds:
A set consists if 3 or more cards of the same rank.
A run consists of 3 or more consecutive cards of the same suit.
Deadwood: Unmatched cards.
The play:
A turn begins by drawing a card from the top of the stock pile (face down) or discard pile (face up) and adding it to player's hand. The player may rearrange the cards in his hand forming melds and planning his strategy. To complete the turn, the player must discard a single card onto the discard pile.
Gin: The play ends when a player wins by drawing from the stock or discards pile, melding all but one of their cards and discarding their last card all at once.
Knock: A player may "knock" instead of going for gin, to do that - player's deadwood count must be lower or equal to the opening card's face value.
Laying off: As soon as one of the players has knocked, all of the other players may add matching cards to his original melds. This way the other players can reduce their deadwood point-count. Adding the cards at this point is called "Laying Off".
Undercut: If the deadwood count of a non-knocker is lower or equals the deadwood count of the Knocker, the non-knocker wins the round. This is called an undercut.

Scoring:

  Winner Defeated
Gin +25 Penalty points: sum of deadwood*2
Knock +10 Penalty points: sum of deadwood minus sum of Knocker's deadwood (Ace=1).
Undercut +20 Penalty points: Undercutter's sum of deadwood minus Knocker's sum of deadwood. Knocker gets extra 10 penalty points.

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